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test: add tests in strings manipulation (#477)
* test: add tests in strings manipulation Add tests improving functions like BoolToString, CamelToSnakeCase, GetMinLenStr and SnakeString * Add copyrig * test: fix tests description * test: add tests for function manupulate string
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247
util/string_test.go
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247
util/string_test.go
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// Copyright 2021 The casbin Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package util
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import (
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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"testing"
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)
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func TestParseInt(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Should be return zero when value is empty", "", 0},
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{"Should be return 0", "0", 0},
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{"Should be return 5", "5", 5},
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{"Should be return 10", "10", 10},
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{"Should be return -1", "-1", -1},
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{"Should be return -5", "-5", -5},
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{"Should be return -10", "-10", -10},
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{"Should be return -10", "string", "panic"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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if scenery.expected == "panic" {
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defer func() {
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if r := recover(); r == nil {
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t.Error("function should panic")
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}
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}()
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ParseInt(scenery.input)
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} else {
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actual := ParseInt(scenery.input)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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}
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})
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}
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}
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func TestParseBool(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Should be return false", "0", false},
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{"Should be return true", "5", true},
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{"Should be return true", "10", true},
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{"Should be return true", "-1", true},
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{"Should be return false", "", false},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := ParseBool(scenery.input)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestBoolToString(t *testing.T) {
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scenarios := []struct {
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description string
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input bool
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expected interface{}
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}{
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{"Should be return 1", true, "1"},
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{"Should be return 0", false, "0"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := BoolToString(scenery.input)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestCamelToSnakeCase(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Should be return casdor_is_the_best", "CasdoorIsTheBest", "casdoor_is_the_best"},
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{"Should be return lorem_ipsum", "Lorem Ipsum", "lorem_ipsum"},
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{"Should be return Lorem Ipsum", "lorem Ipsum", "lorem_ipsum"},
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{"Should be return lorem_ipsum", "lorem ipsum", "loremipsum"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := CamelToSnakeCase(scenery.input)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestGenerateId(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Scenery one", GenerateId(), nil},
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{"Scenery two", GenerateId(), nil},
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{"Scenery three", "00000000-0000-0000-0000-000000000000", nil},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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_, err := uuid.Parse(scenery.input)
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assert.Equal(t, scenery.expected, err, "Should be return empty")
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})
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}
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_, SceneryTree := uuid.Parse("00000000-0000-0000-0000-00000000000S")
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assert.Equal(t, "invalid UUID format", SceneryTree.Error(), "Errou")
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_, SceneryFor := uuid.Parse("00000000-0000-0000-0000-000000000000S")
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assert.Equal(t, "invalid UUID length: 37", SceneryFor.Error(), "Errou")
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}
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func TestGetId(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Scenery one", "casdoor", "admin/casdoor"},
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{"Scenery two", "casbin", "admin/casbin"},
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{"Scenery three", "lorem ipsum", "admin/lorem ipsum"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := GetId(scenery.input)
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assert.Equal(t, scenery.expected, actual, "This not is a valid MD5")
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})
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}
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}
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func TestGetMd5Hash(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Scenery one", "casdoor", "0b874f488b4705693a60256b8f3a32da"},
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{"Scenery two", "casbin", "59c5a967f086f65366a80dbdd1205a6c"},
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{"Scenery three", "lorem ipsum", "80a751fde577028640c419000e33eba6"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := GetMd5Hash(scenery.input)
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assert.Equal(t, scenery.expected, actual, "This not is a valid MD5")
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})
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}
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}
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func TestIsStrsEmpty(t *testing.T) {
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scenarios := []struct {
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description string
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input []string
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expected interface{}
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}{
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{"Should be return true if one is empty", []string{"", "lorem", "ipsum"}, true},
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{"Should be return true if is empty", []string{""}, true},
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{"Should be return false all is a valid string", []string{"lorem", "ipsum"}, false},
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{"Should be return false is function called with empty parameters", []string{}, false},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := IsStrsEmpty(scenery.input...)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestGetMaxLenStr(t *testing.T) {
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scenarios := []struct {
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description string
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input []string
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expected interface{}
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}{
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{"Should be return casdoor", []string{"", "casdoor", "casbin"}, "casdoor"},
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{"Should be return casdoor_jdk", []string{"", "casdoor", "casbin", "casdoor_jdk"}, "casdoor_jdk"},
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{"Should be return empty string", []string{""}, ""},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := GetMaxLenStr(scenery.input...)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestGetMinLenStr(t *testing.T) {
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scenarios := []struct {
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description string
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input []string
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expected interface{}
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}{
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{"Should be return casbin", []string{"casdoor", "casbin"}, "casbin"},
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{"Should be return casbin", []string{"casdoor", "casbin", "casdoor_jdk"}, "casbin"},
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{"Should be return empty string", []string{"a", "", "casbin"}, ""},
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{"Should be return a", []string{"a", "casdoor", "casbin"}, "a"},
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{"Should be return a", []string{"casdoor", "a", "casbin"}, "a"},
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{"Should be return a", []string{"casbin", "casdoor", "a"}, "a"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := GetMinLenStr(scenery.input...)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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func TestSnakeString(t *testing.T) {
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scenarios := []struct {
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description string
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input string
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expected interface{}
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}{
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{"Should be return casdor_is_the_best", "CasdoorIsTheBest", "casdoor_is_the_best"},
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{"Should be return lorem_ipsum", "Lorem Ipsum", "lorem_ipsum"},
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{"Should be return lorem_ipsum", "lorem Ipsum", "lorem_ipsum"},
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{"Should be return loremipsum", "lorem ipsum", "loremipsum"},
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}
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for _, scenery := range scenarios {
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t.Run(scenery.description, func(t *testing.T) {
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actual := SnakeString(scenery.input)
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assert.Equal(t, scenery.expected, actual, "The returned value not is expected")
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})
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}
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}
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